Working at Boss Alien

We are a tight unit of enthusiastic and experienced game developers. With a great studio at the heart of Brighton, BossAlien is a brilliant place to work. We value our staff and the atmosphere is supportive and relaxed.

Creative Director – Star Wars IP

We’re BossAlien, part of the NaturalMotion family, our mission is to bring AAA console visuals and deep, compelling gameplay to mobile platforms. As a key member of our  team, you will have the opportunity to collaborate with a diverse team of experienced developers and utilize leading-edge technology and content pipelines. In 2018, NaturalMotion Studios were named one of the Best Places to Work in the UK games industry by gamesindustry.biz.

Summary and Purpose

As Creative Director at BossAlien, you will be the vision holder for a new, premiere mobile shooter set in the Star Wars universe. First and foremost, you have a deep love and intuitive feel for shooter gameplay, and understand not only the broad strokes of the genre as it has developed over the last 25 years, but also deeply understand the nuances that make it tick, and what sets a best-in-class shooter apart from ones that are simply good.

You are the creative ambassador to other stakeholders, both on the team and above it. You will ensure understanding of the design vision across disciplines, and ensure design coherence and a fun player experience in the finished product.

You believe strongly in the future of AAA game experiences on mobile, and recognize the revolutionary and exciting prospects of bringing extremely high-quality and feature-rich games to the unprecedented global audience that mobile platforms afford.

You are a proponent for designing through constant playtest and iteration, and are an evangelist for the process not only on the design team, but to all disciplines within the studio.

Finally, you have a love and admiration for the Star Wars universe, and embrace the opportunity to make your mark and tell your story within one of the most beloved and storied franchises of all time.

This is a studio leadership role that will report directly to our General Manager.

Responsibilities

Creative and Product Vision

  • Define, maintain, and communicate the creative vision for the project to ensure a best-in-class player experience.
  • Develop strong relationships with Art, Engineering, Sound, Product, and other departments to make that vision a reality.
  • Partner with Production, Product Management, Marketing, and Consumer Insights to ensure proper creative positioning of the product, understand and build with our audience in mind, and guide the vision based on analytics and data.
  • Provide ongoing creative support for the project at all stages of the product lifecycle.
  • Define and drive playtest and iteration culture both on your design team and for the team at large.
  • Communicate and evangelize the direction and vision for the game upwards to executive stakeholders, and outwards to external partners.

Design Expertise

  • Guide development of features and systems using deep genre knowledge of shooters.
  • Ensure design cohesion and best practices across the team, and communicate them via documentation, presentations, and mentoring.
  • Review and provide feedback on systems, feature, and content designs and provide guidance to other leaders and designers.

Management

  • Provide day-to-day management for a team of designers from diverse backgrounds.
  • Mentor and guide the design team on their respective career trajectories
  • Impart your experience and methods to the team, and leverage their own strengths and backgrounds to build a versatile team capable of tackling any challenge.

Your Experience

  • An experienced senior/lead designer or design director with shipped titles under your belt.
  • Deeply familiar with what it takes to develop and ship a AAA quality title on time and at quality
  • A master of design systems, workflows, and process.
  • Intensely and passionately familiar with all aspects of shooter design, from the high level picture to the smallest combat nuances. Ideally, you’ve shipped one.
  • An effortless communicator, visually and verbally.
  • A believer in the power, reach, and potential of the next generation of mobile gaming, even if you’ve never built one before.

What Do We Offer?

  • Create next-gen games that will be played and loved by millions of players around the world
  • Work in a family-oriented, collaborative team that invests in your development and growth on-the-job
  • A diverse team of friendly, fun and supportive co-workers
  • Flexible working hours & crunch-free working culture
  • Amazing support teams
  • Communal music and laid-back atmosphere
  • Summer/Christmas parties and Happy Hour in the studio each Friday
  • Regular group activities and events
  • 23 days holiday
  • Discretionary annual bonus
  • Zynga Stock Unit allocation from the day you start
  • Private healthcare
  • Contributory pension scheme
  • Cycle to work scheme
  • Childcare vouchers
  • 6 months fully paid maternity leave or 3 months fully paid paternity
  • Well stocked office kitchen

NaturalMotion is an equal opportunity employer. Employment decisions are made without regard to race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.

Principal UI/UX Artist – New Star Wars IP

At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last.

You are ambitious, intelligent, and intellectually curious. You are a self-disciplined problem-solver, who is respectful and straightforward with all your colleagues. You are trusting and trusted, flexible and emotionally mature, and you thrive on working with people who share these values.

Summary and Purpose

We’re BossAlien, part of the NaturalMotion family, our mission is to bring AAA console visuals and deep, compelling gameplay to mobile platforms. As a key member of our creature team, you will have the opportunity to collaborate with a diverse team of experienced developers and utilize leading-edge technology and content pipelines.

As a Principal UI Artist, you will be responsible for the overall interface design, and the implementation of the network of screens /menu graphics, to ensure a positive and intuitive player experience as possible.

You will conceptualize and design industry leading graphics, while working as part of a dedicated games team to provide high quality implementation of the User Interface.

Responsibilities

  • Work with the Art Director to guide the visual style and language for all game interfaces.
  • Produce User Interface designs for all areas of the game
  • Produce high quality mock-ups of the UI pages
  • Produce Icon art work
  • Prototyping UI functionality
  • Technical implementation as per design
  • Asset management
  • Assist in scheduling

Experience

  • 5+ years of user interface design for video games.
  • Demonstrated experience with console and/ or IOS / Android platform development.

Skills

  • Excellent UX design skills
  • Excellent communication skills
  • Attention to detail, good work estimation
  • Solid graphic design and illustration skills.
  • Good working knowledge of games and the games industry, particularly social and mobile games.
  • Expert with standard art tools of the trade (Photoshop, Illustrator, Flash, After effects.)
  • Can iterate documents that convey clear and complete user/data flows prior to development. (Visio or similar layout tools)

Want to really stand out? Know about these!

  • Experience of social game development
  • Experience of SCRUM
  • Strong illustration skills
  • Experience of UI mock-up software (Marvel or similar)

Personal Specification

  • Ability to work well as part of a team
  • Ability to take direction and constructive criticism
  • Adaptable and enthusiastic
  • Proactively helps identify tasks and issues
  • Passionate about making games

What Do We Offer?

  • Create next-gen games that will be played and loved by millions of players around the world
  • Work in a family-oriented, collaborative team that invests in your development and growth on-the-job
  • A diverse team of friendly, fun and supportive co-workers
  • Flexible working hours & crunch-free working culture
  • Amazing support teams
  • Communal music and laid-back atmosphere
  • Summer/Christmas parties and Happy Hour in the studio each Friday
  • Regular group activities and events
  • 23 days holiday
  • Discretionary annual bonus
  • Zynga Stock Unit allocation from the day you start
  • Private healthcare
  • Contributory pension scheme
  • Cycle to work scheme
  • Childcare vouchers
  • 6 months fully paid maternity leave or 3 months fully paid paternity
  • Well stocked office kitchen

NaturalMotion is an equal opportunity employer. Employment decisions are made without regard to race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.