Working at Boss Alien

We are a tight unit of enthusiastic and experienced game developers. With a great studio at the heart of Brighton, BossAlien is a brilliant place to work. We value our staff and the atmosphere is supportive and relaxed.

Senior UI Artist

At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last.

You are ambitious, intelligent, and intellectually curious. You are a self-disciplined problem-solver, who is respectful and straightforward with all your colleagues. You are trusting and trusted, flexible and emotionally mature, and you thrive on working with people who share these values.

Summary and Purpose

We’re BossAlien, part of the NaturalMotion family, our mission is to bring AAA console visuals and deep, compelling gameplay to mobile platforms. As a key member of our creature team, you will have the opportunity to collaborate with a diverse team of experienced developers and utilize leading-edge technology and content pipelines.

As a senior UI Artist you will be responsible for the overall interface design, and the implementation of the network of screens /menu graphics, to ensure a positive and intuitive player experience as possible.

You will conceptualize and design industry leading graphics, while working as part of a dedicated games team to provide high quality implementation of the User Interface.

Responsibilities

  • Work with the Art Director to guide the visual style and language for all game interfaces.
  • Produce User Interface designs for all areas of the game
  • Produce high quality mock-ups of the UI pages
  • Produce Icon art work
  • Prototyping UI functionality
  • Technical implementation as per design
  • Asset management
  • Assist in scheduling

Skills 

  • Experience with user interface design for video games.
  • Demonstrated experience with console and/ or IOS / Android platform development.
  • Excellent UX design skills
  • Good knowledge of Unity
  • Excellent communication skills
  • Attention to detail, good work estimation
  • Solid graphic design and illustration skills.
  • Good working knowledge of games and the games industry, particularly social and mobile games.
  • Expert with standard art tools of the trade (Photoshop, Illustrator, After effects.)
  • Can iterate documents that convey clear and complete user/data flows prior to development (Visio or similar layout tools)

Want to really stand out? Know about these!

  • Experience of social game development
  • Experience of SCRUM
  • Strong illustration skills.
  • Experience of UI mock-up software (Marvel or similar)

Personal Specification

  • Ability to work well as part of a team
  • Ability to take direction and constructive criticism
  • Adaptable and enthusiastic
  • Proactively helps identify tasks and issues
  • Passionate about making games

What Do We Offer?

  • Create next-gen games that will be played and loved by millions of players around the world
  • Work in a family-oriented, collaborative team that invests in your development and growth on-the-job
  • A diverse team of friendly, fun and supportive co-workers
  • Flexible working hours & crunch-free working culture
  • Amazing support teams
  • Communal music and laid-back atmosphere
  • Summer/Christmas parties and Happy Hour in the studio each Friday
  • Regular group activities and events
  • 23 days holiday
  • Discretionary annual bonus
  • Zynga Stock Unit allocation from the day you start
  • Private healthcare
  • Contributory pension scheme
  • Cycle to work scheme
  • Childcare vouchers
  • 6 months fully paid maternity leave or 3 months fully paid paternity
  • Well stocked office kitchen

Principal Graphics Engineer – New IP

At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last.

You are ambitious, intelligent, and intellectually curious. You are a self-disciplined problem-solver, who is respectful and straightforward with all your colleagues. You are trusting and trusted, flexible and emotionally mature, and you thrive on working with people who share these values.

As Principal Graphics Programmer you will have a clear understanding of your leadership style and its impact on others, and be able to use a range of directive and non-directive leadership skills to get the best from your team.  You will balance delivering results with caring for the needs of your team. You will motivate and guide others to excellence, acting as a role model for organisational, technical, and creative skills, whilst showing others ‘what good looks like’.

You will confidently and respectfully challenge the status quo in order to improve things. Assertive when needed, you ensure the requirements of your team and your business are met by stakeholders at all levels.  Confident in your decision making, you nevertheless think carefully before you speak and act.

JOB PURPOSE

Known for breaking new ground with the chart topping CSR Racing, Boss Alien makes AAA games which marry console-quality visuals with mobile technologies. If you want to take mobile graphics to the next level, we want to talk to you.

We’re currently seeking a driven, self-sufficient, friendly individual with an in depth understanding of modern rendering techniques to join our diverse team in Brighton.

KEY RESPONSIBILITIES:

  • We create amazing games together and design through play. A successful applicant can expect their day to day to include a broad range of interesting work such as:
  • Responsibility for identifying R&D opportunities
  • Collaborating with artists to create the best looking mobile games on the market
  • Creating prototypes and proof-of-concept visuals for new game features
  • Collaborating with designers to make the most of new hardware and platforms
  • Writing production-quality code for live games
  • Creating systems, tools, and workflows that boost the whole team
  • Ensuring that code is well designed, and performant
  • Working with our on-site QA to reproduce, debug and fix bugs

ESSENTIAL REQUIREMENTS:

  • Applicants should have a track record of working on critically acclaimed & beautiful games. You should be comfortable talking to us about:
  • Graphic pipelines and game engine architecture
  • Data structures and algorithms
  • Object Oriented programming, as it exists in C# / C++
  • Workflows for artists

WHAT DO WE GIVE YOU?

  • Create next-gen games that will be played and loved by millions of players around the world
  • Work in a family-oriented, collaborative team that invests in your development and growth on-the-job
  • A diverse team of friendly, fun and supportive co-workers
  • Flexible working hours & crunch-free working culture
  • Well stocked office kitchen and amazing support teams
  • Communal music and laid-back atmosphere
  • Regular group activities and events
  • 23 days’ holiday
  • Discretionary annual bonus
  • Zynga Stock Unit allocation from the day you start
  • Private healthcare
  • Contributory pension scheme
  • Cycle to work scheme
  • Childcare vouchers
  • 6 months fully paid maternity leave or 3 months fully paid paternity leave

Software Engineer – Infrastructure Team

NaturalMotion’s BossAlien studio is seeking a Software Engineer to join their team during an exciting phase in a major, unannounced mobile title’s development.

Your job will be to work with our talented team developing key backend infrastructure to support our AAA, critically acclaimed mobile games. You will have the opportunity to work with a broad range of cutting edge technologies and you will also face the challenge of creating highly available and massively scalable software solutions.

Day to day responsibilities:

  • Design and implement highly scalable server authoritative systems
  • Collaborate on the design and implementation of new game features
  • Write production-quality code for live game updates
  • Develop, maintain and monitor tools and frameworks for other developers
  • Ensure that code is well designed, and performant
  • Work with our on-site QA to reproduce, debug and fix bugs

Requirements:

You should generally be comfortable with learning to work with a multitude of technologies. Entry-level applicants should include a portfolio of work, made up of personal projects, game jams and/or open-source contributions, and should demonstrate both team and solo work. Mid-level and senior applicants should have a track record of backend-related work, or commercially successful or critically acclaimed games. Taking your experience level into account, you should be comfortable talking to us about:

  • Data structures and algorithms
  • Object Oriented programming, as it exists in C# / C++
  • Client/server architecture, relational and non-relational databases

As part of the infrastructure team, you should have a working knowledge of some, but not all, of these subjects:

  • RESTful & stateful systems
  • Virtualisation / containerisation
  • Cloud based architecture
  • Security principles / best practices
  • Unix based operating systems

Nice to haves:

  • Experience with game development / Unity
  • Experience working with production/live systems
  • Knowledge of network protocols and non-blocking IO
  • Working knowledge of PHP and Scala

What do we give you?

  • The opportunity to join a contributory pension scheme
  • Zynga Stock Unit allocation from day one
  • Private healthcare
  • 6 months fully paid maternity and 3 months fully paid paternity leave
  • Flexible working hours
  • Free fruit & soft drinks 23 days holiday
  • Casual dress every day!
  • The opportunity to join the childcare voucher and cycle to work schemes we run
  • Summer/Christmas parties and Happy Hour in every Studio, every Friday.
  • A discretionary annual bonus

Character Animator

At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last.

You are ambitious, intelligent, and intellectually curious. You are a self-disciplined problem-solver, who is respectful and straightforward with all your colleagues. You are trusting and trusted, flexible and emotionally mature, and you thrive on working with people who share these values.

As Character Animator you’ll already have confidence in your core skills whilst being aware of what you don’t know yet. A strong sense of personal belief is important, supported by work samples, references, and lessons learned on the way.

Job Purpose

We’re BossAlien Ltd., part of the NaturalMotion family. Our mission is to bring AAA console visuals and deep, compelling gameplay to mobile platforms. As a key member of our team, you will have the opportunity to collaborate with a diverse team of experienced developers and utilize leading-edge technology and content pipelines.

We’re looking for a Character Animator with exceptional talent, the ability to consistently deliver high-quality content, with a deep passion for games – this is an excellent opportunity.

Key Responsibilities:

  • Working with the Art Director, you will be responsible for animation asset creation and implementation for the key movement systems within the game.
  • Set benchmarks for quality and performance.
  • Daily interaction with project coordinator to ensure proper project planning and delivery.
  • Involved with the pipeline evolution
  • Demonstrate expert understanding of how animation supports gameplay and narrative

Requirements:

  • Proven experience of working in games industry.
  • Passion for creating realistic animation.
  • Demonstrated ability to deliver high quality keyframe based character animation.
  • Solution-orientated individual with a passion for game development
  • Ability to work well as part of a collaborate team.
  • Ability to work manage your own time and within a schedule.
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
  • Demonstrate expert level proficiency in 3D animation software Maya or Max.
  • Ideally, familiarity with a game engine such as Unity and one shipped game title.
  • Excellent showreel.

Want to really stand out? Know about these!

  • Demonstrated experience of delivering animation within Console and/ or IOS / Android platform development.
  • Preferably a degree in an animation related subject, or equivalent industry experience
  • Good knowledge and experience working with animation in Unity.
  • Great examples of creature animations

What Do We Offer?

• Create next-gen games that will be played and loved by millions of players around the world
• Work in a family-oriented, collaborative team that invests in your development and growth on-the-job
• A diverse team of friendly, fun and supportive co-workers
• Flexible working hours & crunch-free working culture
• Amazing support teams
• Communal music and laid-back atmosphere
• Summer/Christmas parties and Happy Hour in the studio each Friday
• Regular group activities and events
• 23 days holiday
• Discretionary annual bonus
• Zynga Stock Unit allocation from the day you start
• Private healthcare
• Contributory pension scheme
• Cycle to work scheme
• Childcare vouchers
• 6 months fully paid maternity leave or 3 months fully paid paternity
• Well stocked office kitchen